2.4. Film 4- Enders Game
Enders Game is a 2013 American military
science fiction/action film, based on the original 1985 novel by author Orson
Scott Card. It is the story of a dystopian future where character Andrew Wiggin
(Ender) is playing a computer simulated war game – but is unconscious to the
fact that he is engaged in something far more extreme. Ender is recruited by
the international military to put his advanced set of skills to the test, where
he must undertake the war between earth and aliens seeking to destroy humanity.
Space fight, manoeuvrability, and combat are staples of science fiction, with
many film depicting some form of faster than light space travel to augment our
perception of the future. In Umberto Eco essay ‘Travels in Hyper reality’ he
goes on to say how ‘Disney, who finally managed to achieve his own dream and
reconstruct a fantasy world more real than reality, breaking down the wall of
the second dimension, creating not a movie, which is illusion, but total
theatre” (Eco, U. (1990). Pg. – (45-47). These science
fiction films pay homage to the discussions on Eco’s essay texts on ‘Hyperreality’
foreshadowing future developments in technology.
Over the years there has been speculations
about how the influence of science fiction films have premediated the creation
of new technology. For example, an online article mentions how ‘The Sci-Fi futures of Transportation’,
“there is much discussion on how sci-fi films have paved the way to a nearer
future, Google has cited start trek as being influential to their computer
scientists and their vision for their technology products”. (Phillip, L.
economy losing all connection with authentic needs insofar as it emerges from
social unconscious that unknowingly depended on it. Whatever is conscious wears
out. What is unconscious remains unalterable. But once it is freed, it too
falls to ruin”. Debord, G. (2017). Other
simulations and thoughts of hyperrealism coexisting with a reality, are our
incorporeal minds exceeding the levels of the norm, reaching or something of
the ‘unconscious’. Films like Ender’s Game are on f the many that have
fictionalised our ‘authentic needs’ the film introduces new methods such as ‘Cryosleep’.
This prolonged concept is essentially a hibernation chamber that runs through
deep space. (Image 4). The article explores in depth how space flight is
ambitious in forward thinking projects, “space scientists want to put humans to
sleep for up to two weeks as they journey through the solar system” (Hamill, J.
(2017). This cutting-edge technology derives from our knowledge of sci-fi
films, optimistic visions of the golden age of science fiction to make a better
future. Now NASA is working with an American form called ‘Space Works’ to “turn
fiction into a reality”. Science fiction is an expansive genre that explores
the impact of imagined or actual science in a modern society, on how it can
progress society culturally and technologically. (Image 5)